This is mainly due to the design, gripping story, and loveable characters that make those choices all the more challenging.Īs this is the first element of the story players see, they are instantly thrust into an emotional rollercoaster that ties them deeply into the lives of Lee and Clementine.
This season won countless Game of the Year awards and just hits every mark they set out to place. The first real taste players got of this style of gaming, season one was a pillar for Telltale and is essentially what made them a success. Hopefully, that leads to a new season.Įither way, with fantastic emotions, gripping stories, and beloved characters, this season was fantastic. For such an important episode it felt like a lot of elements hadn't been tied up properly. All these choices and new styles were brought into some fantastic episode lengths, with the only issue being the shorter finale. Some decisions the player has to make are life or death for beloved characters, making it all the more engaging and impactful. RELATED: Games With Great Stories (But Mediocre Gameplay)Īs for the choices themselves, these ones felt more risky and important. It almost scrapped the idea of season three and introduced a beautiful new art style, new collectibles, and the ability to see relationships at the end of each episode, allowing the player to see the impact of their choices. However, it's that hesitation that may have made this season one of the best. Ultimately, the characters developed well, and the season proved to be a hit.Īs the season after the train-wreck that was season three, this was met with a little hesitation. The length of the episodes was a little off, with the first episode being a little too long and others being too short, but the content was exciting, emotional, and brought back some fantastic characters many didn't expect to see again. RELATED: The Best Coming Of Age Games Of All Time, Ranked It's just a shame the other choices in the season didn't matter as much. Other than that, the season was fantastically emotional and had some tough choices in the last episode, although many will argue they knew exactly what to do. He played the typical Zombie game/film villain who believes in survival of the fittest and just got boring after the first encounter. He was arguably a dull character who lacked any real motivation for doing what he did. The only reason season two is the worst of the other choices is the villain, Carver. Both seasons one, two, and four were outstanding and can potentially stick with any player for years to come. Choosing any season to be worse than others, aside from season three, is a challenge.